GDC 2014

GDC 2014 Session Scheduler

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Export Schedule:

Casual Games Roundtable: Game Design

Brian Robbins  |  Fixer, RG Games
Wade Tinney  |  Partner, Game Design, Large Animal

Location: Room 120, North Hall

Format: Roundtable
Track: DesignProduction
Vault Recording: Not Recorded

This series of roundtables will dig into the issues around one of the largest sectors of the game industry. The first day will focus on game design, the second day will look at distribution and the third day will talk about monetization.


This series of roundtables will focus on the issues facing casual game developers today. Attendees will be able to both share their knowledge, and gain insight from other people's ideas. The primary takeaway for everyone attending will be an enhanced understanding of the market they are presumably already working in.

Intended Audience

Attendees to this session should be versed in general game development and have an interest in or working knowledge of the casual game space.