GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Every Two Weeks: Accelerating Guild Wars 2

Kristen Bornemann  |  Guild Wars 2 Development Director, ArenaNet

Location: Room 303, South Hall

Format: Session
Track: Production
Vault Recording: Video

When Guild Wars 2 launched, ArenaNet immediately went into a cadence of monthly content releases to keep the game feeling like a living, ever changing world. Nine months later, after undertaking monumental changes to team structure, process and technology, they cut that time in half, and pushed the AAA industry forward by shipping every two weeks. In this talk, Guild Wars 2 development director Kristen Bornemann will walk through exactly what had to happen to achieve this industry changing work, and provide learnings that will help other teams prioritize, stabilize and accelerate their own live releases. Additionally, she will offer her insights on how to keep large teams engaged and focused on delivering high-quality content that matters to the players.


Audience members will leave the talk with insights and examples of how to establish a stable cadence, and how to ship content faster and more predictably.

Intended Audience

This talk is for anyone who is currently involved in or will be managing a live game post-launch.