GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Production Support Roundtable: Tools/Processes

David Cubberly  |  Associate Producer, Volition
Lissette Wells  |  Project Manager, Volition


Location: Room 122, North Hall

Format: Roundtable
Track: ProductionBusiness, Marketing & Management
Vault Recording: Not Recorded


Each game studio has its own culture and way of approaching work. Video game development is complicated, and delivering high-quality content is not a solitary endeavor. Producers are highly visible and ultimately responsible for driving game projects to completion. However, unless the effort is small, it takes a solid group of people to keep developers motivated and productive. Production activities run the gamut from developing and maintaining schedules to coordinating outsourcing, and everything in between. This roundtable allows attendees to explore the various roles and responsibilities of individuals tasked with supporting production.

Takeaway

This session gives participants the opportunity to network with peers and learn how other companies produce games. Attendees are encouraged to connect with the group by asking questions, offering comments and relaying stories about their own work experiences.

Intended Audience

This is a discussion group for anyone who facilitates game production, as well as those who are interested in production as a career. The roundtable gives attendees a chance to talk to a diverse group of peers about job responsibilities, challenges and unique production experiences.